![]() Every card is either a day card or a night card, and the board is considered to align with whichever time has more cards in the centre row. Its central mechanic is the duality of day and night. This expansion was actually the first one I bought, though I'd played the game digitally and with friends beforehand. I love it, but I know that not everyone will. This expansion is perfect for players who love the purchasing side of Ascension and other deck-building games, but it lowers interaction (due to each player having a personal Dreamscape) and reduces the overall prevalence of combat. The third resource introduces new focuses for some of the core factions, with some being better at acquiring dream cards than others. Dreamscape (2015)Īscension's fifth major expansion introduces a new purchasing mechanic, allowing players to buy cards from their personal Dreamscape by paying Insight, a new resource shown in an orange oval. ![]() Fans of asymmetry and compelling theme should try this one. They also do a good job of bringing these iconic characters to life and giving them even more of an identity. The characters encourage you to follow new strategies and reward you for doing so. Dawn of Champions is the first expansion to introduce asymmetry from the start of the game, and it's stronger for it. These characters have abilities that can be unlocked when you reach a certain reputation level, and each one gains reputation in a different way. ![]() The main difference with this version of the game is that each player starts off with a character card representing a major hero from one of the four factions. It is also the first major expansion to include double-faced cards that transform from one side to the other at various points, though these were actually introduced in Darkness Unleashed, the minor expansion that works with Rise of Vigil. For those who like deck-construction to be a little clearer, or like the idea of allied abilities that feel reminiscent of Star Realms, Realms Unraveled could be a very satisfying experience. It does this with double-faction cards, each of which counts as two factions, and mechanics that care about playing others of the same faction. Realms Unraveled is the first expansion to play around with the four factions of the game: Enlightened, Lifebound, Mechana and Void. If you like building up an engine that can do crazy things, this might be the expansion for you. This expansion does introduce more randomness than many of the others, as the distribution of crystals can be uneven, but it also rewards players for intelligent deck-building and many of the cards have great combo potential. Crafting an energy-centric deck is part skill and part luck, but the benefits of doing it well can be huge. These additional resources randomly appear under cards in the centre row and can power up various abilities on cards that care about them. Rise of Vigil introduces a new type of card - Treasure - which takes the form of Energy Crystals. It's essentially a slightly more polished, well-rounded version of the base game, and can be paired with the Immortal Heroes minor expansion for an even better experience. These new mechanics all have the ability to create new options and game states, increasing the variance of the game and the number of viable strategies. ![]() Notable mechanics include Fate (cards with Fate do something when they enter the centre row), Events (cards that sit in a separate slot with ongoing effects) and Trophy Monsters (Monsters that a player gains when they're defeated, giving additional bonuses). The first major expansion, Storm of Souls retains a lot of the original's theme and features, but adds a few new mechanics to spice things up. Ascension Expansions Storm of Souls (2011) If you decide to dive in with an expansion rather than the base game (as I did, and didn't regret it) then my hope is that this guide will give you the information you need to make a good decision as to which one to buy. Knowing where to start with a game of this scale might seem pretty overwhelming, but the good news is that you can buy any major expansion and have a great Ascension experience reminiscent of the base game. The success of the original game is such that designer Justin Gary has since created eight major expansions (with a ninth on the way in June), three minor expansions, a team expansion, a stripped back 'Apprentice' version and three collector editions. Ascension is one of the first deck-building games designed, combining polished deck-building mechanics with a unique fantasy theme, distinctive artwork and compelling strategy. ![]()
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